![]() Ragdoll dynamics have been added to the Houdini 15 crowd tools along with limb detachment, fuzzy logic and better crowd behavior. Game makers can now import and export tangent-space normal maps and convert bump and displacement maps to normal maps. Houdini 15 also includes texture baking and viewport support for UDIM textures, world-space normal maps, UV mesh boundaries and overlapping UV regions. The PolyExpand2D tool makes it easy to compute straight-skeleton and is ideal for road generation. ![]() The modeling improvements in Houdini 15 will be particularly useful for game artists who use Houdini to build procedural assets for use in game editors such as Unity and Unreal. ![]() Houdini 15 also includes dual quaternion support for deforming twisting geometry and preventing volume loss. New lightweight female and male rigs provide sample characters that artists can use to explore the animation tools in Houdini. This makes it easier to pose and keyframe characters in Houdini. The animation workflow in Houdini 15 is better than ever with onion skinning, a pose library panel, an improved character picker panel and enhancements to the dope sheet. For working with hi-res models, new retopology tools make it easy to build low-res geometry by drawing right on top of high-res geometry. With improvements made in Houdini 14 and now 15, modellers are now able to work intuitively in the viewport with the new tweak edit workflow, edge sliding, soft selection highlighting and new tools such as PolyBridge and PolyExpand 2D. Houdini has traditionally offered strong procedural modeling sometimes at the expense of its interactive workflow. ![]() “With more game studios creating content using procedural techniques and commercial studios looking for artist-friendly tools, Houdini 15 offers a well-rounded solution.” “With this release, Side Effects is working hard to bring Houdini’s modeling, rendering and animation tools up to the level of its VFX tools,” says Kim Davidson, President and CEO, Side Effects Software. This new version enhances modeling, rendering and animation tools to meet the needs of generalists, animators, lighters, and game makers while the VFX tools become faster, more scalable and more efficient at handling big data. TORONTO - Just nine months after artists first got their hands on Houdini 14, Side Effects Software has announced the release of Houdini 15 with onion skinning, new shader building tools, crowd ragdolls and Houdini Engine 2.0. ![]()
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